Truth in the end times. Biblical Christians.

Biblical Christians. THE TRUTH FOR THE FOLLOWERS OF JESUS CHRIST "Ye shall know the truth, and the truth shall make you free."

Already parents are sounding the alarm in children's growing obsession with Virtual Reality

 

Last summer, Allen Roach saw something that really bothered him: his Peyton's then 11-year-old son used a sword to cut off the arms and legs of a character in the medieval virtual reality fantasy game, Blade & Sorcery, and then threw the quartered digital bodies off a bridge.

Sure, it all happened in VR. But for Roach - who noticed the gory scene while monitoring his son's VR games on a computer screen that mirrored what Peyton was doing with the Oculus Quest 2 headset - it seemed unpleasantly true. According to CNN Roach knew that when Peyton looked down in VR, saw a gun held in virtual hands, not just a plastic game controller.

It didn't matter that it was a single-player game, which meant that the characters were not represented by other human players. "It bothered me in a way that it doesn't on flat screens, even because they're doing it with their hands in a physical presence," he said.

 

Roach, who lives in Kansas City, Missouri, and works as a community manager for the virtual reality-based learning platform Edstutia, then sat down with Peyton and talked about what happened. LocalNews8 stated that he also stopped letting his three oldest children (Peyton, now 12, and his 11- and 14-year-old brothers) play the game.

More kids have access to VR goggles than ever before - and with them, access to the still niche but growing virtual gaming world, meetings based on avatars and many other activities. And the number of children using it will likely only increase after the recent holiday season.

CNN also reported that one of the major health problems associated with virtual reality includes the eye. "There are many potential problems," - said University of California, Berkeley optometry professor Martin Banks, who studies visual perception in virtual environments. "One of them is how we affect the growth of the eye, which can lead to myopia".

Short-sightedness is a growing problem worldwide. Studies show that in the United States, myopia increased from just 25% of the population in the 1970s to over 40% in 2000. About 10 million American adults are considered "severely short-sighted."

 

 

The metaverse and augmented reality go much further than traditional computer games, which have and continue to wreak havoc on the human psyche. If in the example above a child cut off his arms and legs and threw his body off a bridge, what prevents him from doing it in reality one day?

Does the psyche distinguish between situations?

 

People will want to live a happy false reality rather than a real reality.

Seksualne doznania w VR, pedofilia w VR, wycieczki w VR…

 

Augmented reality is the entrance to an alternative to the kingdom of heaven. However, it is the kingdom of Satan.

 

They are already subjecting children to social engineering through remote learning. This is preparation for the metaverse.

 

By 2030, we won't be able to distinguish real life from virtual reality.

Ludzie z beznadziei totalitaryzmu będą uznawać, że prawdziwe życie jest nudne, ale wirtualna rzeczywistość jest ekscytująca.. i jak się naprawdę patrzy to już się tak właśnie dzieje..To nowy rodzaj używek…

 

Come Lord Jesus, one would like to cry out, but Jesus will come as a large part will cry and feel powerless. Now people don't need Jesus yet.

 

Glory to God in Jesus' name

 

 

https://edition.cnn.com/2017/12/13/health/virtual-reality-vr-dangers-safety/index.html

 

localnews8.com/news/2022/01/10/in-vr-there-are-no-rules-so-parents-are-making-up-their-own/

 

 

Updated: 13 January 2022 — 16:05

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